

Inn(Commerce income)->Grand Tea house(More commerce income) I recommend you build this after Inn in a port city since ports give +commerce income.ģ. Just the -15% corruption to adjacent provinces would make this building worth it to build.State workshop(Industry Income)->Grand Treasury Mint(-15% corruption adjacent provinces(Includes province it's built-in)) CA should have been more transparent with this buff, I thought all ports had it for every faction originally >.>2. This one gives the most income out of the three options, it gives a bit less income than Grand Trading port alone, but with an Inn or some commerce income buffs, it quickly becomes better.As a note, Sun Jian's faction gets a "+25% commerce income faction-wide buff" for each Grand Trading port which is insane and you should build that branch. Jetties(Starting building)->Spice Trading Port(Most commerce income) (After numerous patches, the income should be higher than the number posted here since they only buffed income/food since release)ġ. Unique building may significantly boost or lower this number. You can expect between income between 4000-12,000 gold per province when you’re maxed out depending on resources.
TOTAL WAR THREE KINGDOMS ARTISANS UPGRADE
Of course if you have spare food or great Leader/Heir/PM traits then feel free to upgrade past Regional City for your major money making provinces. You can upgrade the buildings as you see fit, but prioritize flat income upgrades early, like the 2nd State Workshop upgrade, since you won't have too much base income for the +% income to affect.Īfter Nanman patch, I think you can go all Regional Cities for your income provinces idk how much more food you'll have but it should be enough to have all Regional Cities for your income provinces with extra food to spare, just make sure you don't rush large cities too early if you don't have the food to sustain it. Generally, it goes like thisįor port regions, build in this order going downwards except you swap 2 and 3.įor non-port regions, the first five buildings(After number one ofc since you aren't going to be building ports on land) are your bread and butter and the last one is a bit flexible. I find that for most provinces you can combine industry and commerce income buildings for a lot of income. (I have updated it for Nanman but I haven't really changed the core of this guide much since release. (Yellow Turbans are on the bottom of the guide) I might edit this if I feel like to playing them later
TOTAL WAR THREE KINGDOMS ARTISANS FULL
You might be able to make this work, haven't tried playing a full campaign as her yet tbh.Īlso, Yellow Turbans have entirely different building chains.



Apparently, his faction gives a "+25% commerce income faction-wide" for each port which is insane. It's not worth building for the commerce income alone.
