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Total war three kingdoms artisans
Total war three kingdoms artisans













  1. TOTAL WAR THREE KINGDOMS ARTISANS UPGRADE
  2. TOTAL WAR THREE KINGDOMS ARTISANS FULL

  • The other branch gives more % commerce income, but this option gives more overall since +(commerce income)% is already really easy to stack so it's better to have a higher base number.Ĥ.
  • total war three kingdoms artisans

    Inn(Commerce income)->Grand Tea house(More commerce income) I recommend you build this after Inn in a port city since ports give +commerce income.ģ. Just the -15% corruption to adjacent provinces would make this building worth it to build.State workshop(Industry Income)->Grand Treasury Mint(-15% corruption adjacent provinces(Includes province it's built-in)) CA should have been more transparent with this buff, I thought all ports had it for every faction originally >.>2. This one gives the most income out of the three options, it gives a bit less income than Grand Trading port alone, but with an Inn or some commerce income buffs, it quickly becomes better.As a note, Sun Jian's faction gets a "+25% commerce income faction-wide buff" for each Grand Trading port which is insane and you should build that branch. Jetties(Starting building)->Spice Trading Port(Most commerce income) (After numerous patches, the income should be higher than the number posted here since they only buffed income/food since release)ġ. Unique building may significantly boost or lower this number. You can expect between income between 4000-12,000 gold per province when you’re maxed out depending on resources.

    TOTAL WAR THREE KINGDOMS ARTISANS UPGRADE

    Of course if you have spare food or great Leader/Heir/PM traits then feel free to upgrade past Regional City for your major money making provinces. You can upgrade the buildings as you see fit, but prioritize flat income upgrades early, like the 2nd State Workshop upgrade, since you won't have too much base income for the +% income to affect.Īfter Nanman patch, I think you can go all Regional Cities for your income provinces idk how much more food you'll have but it should be enough to have all Regional Cities for your income provinces with extra food to spare, just make sure you don't rush large cities too early if you don't have the food to sustain it. Generally, it goes like thisįor port regions, build in this order going downwards except you swap 2 and 3.įor non-port regions, the first five buildings(After number one ofc since you aren't going to be building ports on land) are your bread and butter and the last one is a bit flexible. I find that for most provinces you can combine industry and commerce income buildings for a lot of income. (I have updated it for Nanman but I haven't really changed the core of this guide much since release. (Yellow Turbans are on the bottom of the guide) I might edit this if I feel like to playing them later

    TOTAL WAR THREE KINGDOMS ARTISANS FULL

    You might be able to make this work, haven't tried playing a full campaign as her yet tbh.Īlso, Yellow Turbans have entirely different building chains.

    total war three kingdoms artisans

  • Zheng Jiang's buildings suck if you're playing normally.
  • Especially the administrator limit or the loot income buff chains.
  • Zhang Yan's building can only be built in the mountains I think, but it's really good.
  • Yuan Shu's administration building sucks as it reduces his faction's resource, but his unique resource can give up to +9 free public order which is almost as much as a maxed out Grain storage.
  • total war three kingdoms artisans

  • Yuan Shao has a decent administration building, more of a sidegrade as you're losing a -20% adjacent corruption.
  • Gongsun Zhan has a decent administration building, more of a sidegrade as you're losing a -20% adjacent corruption for some public order.
  • total war three kingdoms artisans

    Apparently, his faction gives a "+25% commerce income faction-wide" for each port which is insane. It's not worth building for the commerce income alone.

  • Sun Jian's building is situational and the full mercenary armies provided by it are wayyy too expensive early game, especially on Legendary.
  • Ma Teng has a red building which is bad, but it gives food and public order which is good.
  • Liu Biao has an awesome building, it's basically a free school for every Inn you build.
  • Liu Bei after Nanman now has a great building for going peasantry income.
  • Kong Rong the big Dong gets a unique school that doesn't give exp and instead gives income and public order, this could replace the Grain Storage and be a viable sixth building for non-port regions.
  • Caocao has a red building which is bad, but it gives food which is great.
  • Keep in mind that factions get unique buildings that will make you deviate from this template a little bit.















    Total war three kingdoms artisans